Conversion Strategies

Strategies updated on 03/03/2022 – see Manual Tour of Go Conversion Takeaways for more background on current decisions. This is considered a living document, as more use cases and conversions are completed, these strategies will be updated as needed.

Topics

Package Conversion

Although a Go package more traditionally parallels a C# namespace, Go includes referenceable functions directly from within a package root, for example, the Println function in the fmt package is called like: fmt.Println("Hello, world"). For C#, only type declarations, e.g., class, struct, enum, etc., are allowed in a namespace, functions exist as part of a class or struct. Described from a C# perspective, all Go functions are static, i.e., the functions exist separately from an instance of a type. Go supports the notion of a receiver function which allows a function to be targeted to an instance of a type (paralleling the operation of a C# extension function), but this is still a static function.

As such, the conversion strategy for a Go package is to convert them into static C# partial classes, e.g.: public static partial class fmt_package. Using a partial class allows all functions within separate files to be available with a single import, e.g.: using fmt = go.fmt_package;.

So that Go packages are more readily usable in C# applications, all converted code is in a root go namespace. Package paths are simply converted to namespaces, so a Go import like import "unicode/utf8" becomes a C# using like using utf8 = go.unicode.utf8_package;.

Go projects that contain a main function are converted into a standard C# executable project, i.e., <OutputType>Exe</OutputType>. The conversion process will automatically reference and convert needed external projects as library projects, i.e., <OutputType>Library</OutputType> per any defined encountered import statements, recursively. In this manner an executable with packages compiled as project referenced assemblies can be created. To create a single executable, like the original Go counterpart, a self-contained executable will be created.

Compiled Library versus Source Code

One big difference between Go and many other languages is the notion of source availability. Traditionally programming languages have depended on the notion of a using a pre-compiled library. There were multiple reasons for this, e.g., not needing to spend time recompiling the library before use and also being able to protect the original source code as intellectual property. Go was born in an era when computing was faster and open source code was prolific, as such it relies on the fact that it has access to all source at compile time, including library code. Go takes advantage of this and creates some interesting optimizations, especially as it relates to when a structure escapes the stack to the heap. Keeping structures off the heap when possible means that they do not need to be tracked for garbage collection and the Go compiler manages this optimization automatically. The interesting thing with this optimization is that for a given use of a library as source code, an application structure may not escape to the heap depending on use, i.e., the path of the structure through code does not escape and can be contained to the stack. This level of optimization is only possible when all source is compiled together.

Given that this is a complex optimization operation, the initial implementation of the Go to C# conversion will assume that structures can escape the heap except in all but the most simple to detect cases. Future conversions will need to include a switch that allows optimizations targeted for a compiled library or an application. A compiled reusable library will need very safe escape optimizations where as a standalone application can be more aggressive with its optimizations.

A long term plan is to provide ability to use compiled library reference packages that have already been converted, e.g., from NuGet, as this fits the code consumption model that most C# developers are accustomed to and for which existing .NET development tools are functionally designed. See existing go2cs NuGet libraries. Automating Go library conversions using packages will require an intermediate repository of original Go package name / location mapped to published NuGet package reference. A web site has been reserved for this purpose, i.e., http://nugetgo.net/ - for the moment, this just redirects to the go2cs GitHub site.

Constant Values

Go constants hold arbitrary-precision literals with expression support. Applying value to variables in Go happens at compile time, so C# conversion will need to support this operation. Ideally every numeric constant that can hold the value without overflowing should to be defined, see example. An additional run-time lazy initialized BigInteger can be provided for simpler library usage but use of constants should be encouraged for best performance.

Handling “int” and “uint” Types

In Go the int and uint types are sized according the platform build target, i.e., 32-bit or 64-bit. In C# int and uint types are always 32-bits and long and ulong types are always 64-bits. Before C# 9.0, this meant any encountered Go int or uint were simply be converted to a C# long or ulong. However, as of C# 9.0, new native types exist that act exactly like their Go counterparts, specifically nint and nuint. Code in main branch has been updated to use nint and nuint.

Note that one sticking point with the strategy of using a nint is that not all C# indexing constructs currently accept a nint, so in some places a down-cast from nint to int is needed. For example, although explicit indexers in C# support a nint, implicit index support currently only works with an int, this means range operation indices will need to be cast to int. FYI, issue is being discussed for future C# runtime updates.

Although an option exists to create custom @int and @uint structures that are compiled to 32-bit or 64-bit lengths based on a selected target build platform, e.g., using a #ifdef TARGET32BIT directive, and be implicitly castable to C# integer types, the current thinking is to only target 64-bit platforms for conversion. It seems that 64-bit deployments are likely the most common use case and this helps keeps things simple for now. This means any encountered Go int or uint will simply be converted to a C# long or ulong.

Later, an option could be added to the conversion tool that would allow for 32-bit build targets where any encountered Go int or uint would be converted to a C# int or uint. This option would mean pre-compiled library packages would need to include a 32-bit build as well, so there will be cascading consequences to consider.

The “nil” Value

In Go nil is the equivalent of C# null. Where possible converted code will use the NilType with a default instance called nil that equals null defined in go.builtin. Generally the NilType will work properly for compares, but cannot be used during assignments (no overloads or operators exist for this operation) - so assignments to heap based elements, like an interface, will convert to null.

Empty Interface

In Go all objects are said to implement an interface with no methods, this is called the EmptyInterface. This operates fundamentally like .NET’s System.Object class, consequently any time the EmptyInterface is encountered during conversion, it is simply replaced with object. If there are type specific semantic use cases where this does not work, this strategy may need to be reevaluated.

Inline Assignment Order of Operations

All right-hand operands in assignment expressions in Go are evaluated before assignment to left-hand operands. C# can operate equivalently using tuple deconstruction (thanks to Eugene Bekker for the suggestion). As an example, for the following Go code:

x, y = y, x+y

the equivalent C# code operates as follows:

(x, y) = (y, x+y)

See working examples:

Old conversion strategy:
var _y1 = x+y;
x = y;
y = _y1;

Short Variable Redeclaration (Shadowing)

When using Go short variable declaration syntax, e.g., x := 2, as long as variable result type does not change, the variable can be redeclared. This is different than simply reusing the same variable when the redeclaration occurs in a lesser scope of the outer variable. In these cases the original value is “shadowed” with its current value held on the stack while the new variable instance is manipulated. Once the redeclared variable instance goes out of scope, the higher scoped variable will have its original value. Current thinking (and implementation) is that C# code conversions will handle this by holding on to previous value and restoring it’s original value when shadowed usage is complete, for example, the following Go code:

package main

import "fmt"

func f(y int) {
    fmt.Print(y)
}

func main() {
    i := -1

    fmt.Println("i =", i)

    for i := 0; i < 5; i++ {
        f(i)

        for i := 12; i < 15; i++ {
            f(i)
        }
        fmt.Println()
    }

    fmt.Println("i =", i)
}

would be converted to C# as:

using fmt = go.fmt_package;

namespace go
{
    public static partial class main_package
    {
        private static void f(nint y) {
            fmt.Print(y);
        }

        private static void Main() {
            nint i = -1;

            fmt.Println("i =", i);

            {
                nint i__prev1 = i;

                for (i = 0; i < 5; i++) {
                    f(i);

                    {
                        nint i__prev2 = i;

                        for (i = 12; i < 15; i++) {
                            f(i);
                        }

                        i = i__prev2;
                    }
                    fmt.Println();
                }

                i = i__prev1;
            }

            fmt.Println("i =", i);
        }
    }
}

Return Tuples

Many Go functions for built-in types return a tuple of “value and success” or just a “value” where only the declared return type determines which overload to use. You cannot differentiate C# overloads by return type only, so to accommodate similar functionality in C# an overload is defined that takes a bool parameter. The overload that includes the bool parameter returns the tuple style return value, the actual value of the boolean parameter is ignored. To make this easier to read, a boolean constant like WithOK is used, e.g.:

var v1 = m["Answer"]; // Does not fail if value doesn't exist, just returns default value
var (v2, ok) = m["Answer", WithOK];

Similarly functions returning an “value and error” tuple can operate in the same way:

var n1 = r.Read(b);
var (n2, err) = r.Read(b, WithErr);

A possible conversion option seems to exist by always returning the tuple and just ignoring the second value of the tuple, e.g.:

var (n2, _) = r.Read(b);

However, these functions do seem to operate as separate overloads in Go such that the behavior of the function can change based on return type specified – case in point: type assertions. The single value return of a type assertion will cause a run-time panic if the conversion fails, whereas the tuple return version always returns safely with a boolean success result as the second value.

For an example, see mutating-maps under the “moretypes” section in the manual Tour of Go conversions.

Currently these optional tuple returns are not allowed in user code, so common tuple handling for converted user code should work as normal without special handling. The types that support tuple-returns are defined the gocore library.

Slices

Conversion of Go slices is based on the slice<T> structure. For example, the following Go code using slice operations:

package main

import (
    "fmt"
    "strings"
)

func main() {
    // Create a tic-tac-toe board.
    board := [][]string{
            []string{"_", "_", "_"},
            []string{"_", "_", "_"},
            []string{"_", "_", "_"},
    }

    // The players take turns.
    board[0][0] = "X"
    board[2][2] = "O"
    board[1][2] = "X"
    board[1][0] = "O"
    board[0][2] = "X"

    for i := 0; i < len(board); i++ {
        fmt.Printf("%s\n", strings.Join(board[i], " "))
    }
}

would be converted to C# as:

using go;
using fmt = go.fmt_package;
using strings = go.strings_package;

static class main_package
{
    static void Main() {
        // Create a tic-tac-toe board.
        var board = slice(new[]{
                slice(new @string[]{"_", "_", "_"}),
                slice(new @string[]{"_", "_", "_"}),
                slice(new @string[]{"_", "_", "_"}),
        });

        // The players take turns.
        board[0][0] = "X";
        board[2][2] = "O";
        board[1][2] = "X";
        board[1][0] = "O";
        board[0][2] = "X";

        for (var i = 0; i < len(board); i++) {
            fmt.Printf("%s\n", strings.Join(board[i], " "));
        }
    }
}

Type Aliasing

Go supports two kinds of type aliasing, these are a “type definition” and a “type alias declaration”.

Type Definitions

For Go “type definitions” the aliased type becomes a new, distinct type, however the new type and the base type are said to share the same underlying type. Since converted code is using structs, which do not allow for inheritance, and aliased type and all base types are considered equivalent, the conversion tool will need to define implicit conversion operators for all these types. This means defining implicit conversion operators for the alias type and for all underlying types down to the built-in or unnamed (non-defined) type. The implicit operators will allow for interchangeably using aliased type and its base types while maintaining type distinction.

Also derived types will need to expose all properties of original type. Ideally new type will declare an “instance” of original type as a private property and just re-expose values. In the case of built-in types, e.g., slice - each of the primary functions will need to implemented. Currently built-in types like slice have an associated .NET interface defined, e.g., ISlice that can be implemented for this purpose - this way the new type definition will still be a distinct type but operate like the built-in base type.

Note that aliased types operate similarly to type embedding when it comes to extension method function receivers, i.e., the aliased type supports the extension methods of the base types. Like with embedded types this is more tricky in C# because of duck-implemented interfaces (see interface strategies), but the solution is the same, i.e., creating proxy extension functions for the aliased type for each of the underlying type extensions.

Type Alias Declarations

For Go “type alias declarations” generally [1] match aliasing in C# implemented with the using keyword, for example, the following Go and C# code are equivalent:

Go type alias declaration:

type table = map[string]int

Equivalent C# alias with using:

using table = go.map<@string, int>;

[1] When using a type alias as an embedded type, Go is picky about structure matching. Weirdly, structures definitions are only considered a match when the embedded types both use the type alias, using the base type fails, see example. However, this should not be a case the converter should have to consider because this is build error in Go.

Go does recognize the alias as a new type

In Go, type alias declarations can be exported. To accommodate this type of exportable aliasing, the conversion tool will need to add the exported using statements to all files needing the alias a global usings file using the new Global Using Directive feature of C# 10. It should be easy enough to simply ensure aliases are declared any time type is imported, however, this creates an interesting situation for imported packages. If conversion tool is setup to use a package, e.g., from NuGet, instead of converting local code, there will need to be an embedded resource dictionary in the package assembly that will report all exported aliases so the conversion tool can add these to the global using file when package is encountered in a Go import.

Delegates to Value Receiver Instances

In Go a function is basically like any other value, as such a function can be assigned to a variable without using pointer syntax. When a value-based receiver function is assigned to a variable, the variable value maintains its own copy of the target value for function execution. The result may come as a surprise to any non Go programmer, for example:

package main

import "fmt"

type data struct {
    name string
}

func (d data) printName() {
    fmt.Println("Name =", d.name)
}

func main() {
    d := data { name: "James" }

    f1 := d.printName

    f1()
    d.name = "Gretchen"
    f1()
}

Results in the following output (run it on Go Playground):

Name = James
Name = James

This code, as implemented in C#, needs to “copy” the receiver target in order to operate in the same fashion:

using fmt = go.fmt_package;

public static partial class main_package {
    public struct Data {
      public string name;
    }

    public static void printName(this Data d) {
        fmt.Println("Name =", d.name);
    }

    public static void Main() {
        Data d = new Data { name = "James" };

        // Not this: "Action f1 = () => d.printName();", but this:
        Action f1 = CopyTarget(d, d => d.printName());

        f1();
        d.name = "Gretchen";
        f1();
    }

      public static Action CopyTarget<T>(T target, Action<T> receiver) where T : struct =>
            () => receiver(target);
}

Defer / Panic / Recover

Handling Go defer / panic / recover operations in C# requires that code conversions create a Go function execution context.

The function execution context is required in order to create a defer call stack and panic / recover exception handling. As an example, consider the following Go code:

package main

import "fmt"

func main() {
    f()
    fmt.Println("Returned normally from f.")
}

func f() {
    defer func() {
        if r := recover(); r != nil {
            fmt.Println("Recovered in f", r)
        }
    }()
    fmt.Println("Calling g.")
    g(0)
    fmt.Println("Returned normally from g.")
}

func g(i int) {
    if i > 3 {
        fmt.Println("Panicking!")
        panic(fmt.Sprintf("%v", i))
    }
    defer fmt.Println("Defer in g", i)
    fmt.Println("Printing in g", i)
    g(i + 1)
}

The Go code gets converted into C# code like the following:

using fmt = go.fmt_package;

public static partial class main_package
{
    private static void Main() {
        f();
        fmt.Println("Returned normally from f.");
    }

    private static void f() => func((defer, _, recover) => {
        defer(() => {
            {
                var r = recover();

                if (r != nil) {
                    fmt.Println("Recovered in f", r);
                }
            }
        });
        fmt.Println("Calling g.");
        g(0);
        fmt.Println("Returned normally from g.");
    });

    private static void g(int i) => func((defer, panic, _) => {
        if (i > 3) {
            fmt.Println("Panicking!");
            panic(fmt.Sprintf("%v", i));
        }
        defer(() => fmt.Println("Defer in g", i));
        fmt.Println("Printing in g", i);
        g(i + 1);
    });
}

Certainly for functions that call defer, panic or recover, the Go function execution context is required. However, if the function does not directly call the functions, nor indirectly call the functions through a lambda, then you should be able to safely remove the wrapping function execution context. For example, in the converted C# code above the main function does not directly nor indirectly call defer, panic or recover so the function is safely simplified as follows:

private static void main() {
    f();
    fmt.Println("Returned normally from f.");
}

Expression Switch Statements

Go expression-based switch statements are very flexible. Case statements do not automatically fall-through, so no break operation is not required. When the Go fallthrough keyword is used, the next case expression is executed, bypassing expression evaluation. Based on work done with the Manual Tour of Go Conversions, converting to simple if / else if / else statements is the logical best choice for most cases.

If the original Go case statements all use constants and no fallthough keyword is being used, a traditional C# switch seems to work OK. I believe an unhandled edge case may exist here if “re-evaluation” of expression at each case value is required by the original Go code (even though depending on such behavior seems like a poor design choice) since in C# the value is read once and cached, then each case expression is compared to cached expression result.

For cases with non-constant expressions and no fallthough keyword, a simple if / else if /else patten works fine, where final else is default case handler.

For cases that use the fallthough keyword, all case expressions have to be converted to standalone if statements using a thread local flag to check fall-through state and goto statements to handle break style operations to exit to end of switch. When the fallthough keyword is used, this the most complex conversion scenario – and the least pretty.

FYI, toyed around with an experimental SwitchExpression<T> class that used chained expressions and evaluated case statements as lambdas. This generally works like original Go switch even with fallthrough statements, but resultant code was often more noisy and certainly no cleaner than simple if / else if / else expansions. It also began to create burdening edge cases with lambda case expressions and captured variables that did not exist in original code.

Type Switch Statements

In the case of Go type-based switch statements, the C# type-based pattern matching works well - even as a switch statement. For example, the following Go code using type-switch:

package main

import "fmt"

func do(i interface{}) {
    switch v := i.(type) {
    case int:
        fmt.Printf("Twice %v is %v\n", v, v*2)
    case string:
        fmt.Printf("%q is %v bytes long\n", v, len(v))
    default:
        fmt.Printf("I don't know about type %T!\n", v)
    }
}

func main() {
    do(21)
    do("hello")
    do(true)
}

would be converted to C# as:

using go;
using fmt = go.fmt_package;

static class main_package
{
    static void @do(object i) {
        switch (i.type()) {
            case int v:
                fmt.Printf("Twice %v is %v\n", v, v*2);
                break;
            case @string v:
                fmt.Printf("%q is %v bytes long\n", v, len(v));
                break;
            default: {
                var v = i.type();
                fmt.Printf("I don't know about type %T!\n", v);
                break;
            }
        }
    }

    static void Main() {
        @do(21);
        @do("hello");
        @do(true);
    }
}

Struct Types

Go types are converted to C# record struct types (available in C# 10) and used on the stack to optimize memory use and reduce the need for garbage collection. By using a struct instead of a class, converted C# code should better match original Go operation both from a memory and performance perspective. The struct types will be wrapped by a C# class that references the type value so that heap-allocated instances of the type can exist as needed, see ptr<T>, such as, when the type needs to leave the local stack.

In Go, a struct can be declared inline. C# does not support inline or intra-function struct definitions, so these dynamic structure elements will either need to be named and declared external to the function, or defined as as a value tuple struct where applicable.

A per-parent static class local dictionary of defined types will need to be used during conversion to track this. Each inline C# per static class local structure will need to be named with an index for uniqueness. See example with inline struct. Since these dynamic structures exist without a name in Go code, they should be defined in a secondary partial class that is defined outside the mainline code.

For named Go structure definitions within a function, since C# requires the structure to be defined “outside” the function, the intra-function structure name should include parent function name to prevent name collisions. For example, if a struct called x was declared within function main, the converted struct name would be x__main.

The conversion code also needs to understand the structure “definition” for casting purposes, that is, if structure definitions match, they can be used interchangeably. For example, the following Go code which declares an intra-function structure and returns it as a dynamically declared structure is valid. One option (where possible) is just to use an implicit assignment operator for a matching value tuple for the the structure elements:

package main

import "fmt"

type P = *bool
type M = map[int]int

func test() struct { string; *int; P; M } {
    var x struct {
        string // a defined non-pointer type
        *int   // a non-defined pointer type
        P      // an alias of a non-defined pointer type
        M      // an alias of a non-defined type
    }
    x.string = "Go"
    x.int = new(int)
    x.P = new(bool)
    x.M = make(M)
    return x;
}

func main() {
    x := test()
    fmt.Println(x)
}

Struct Type Embedding

Go structs use “type embedding” for extending type functionality instead of inheritance. Since converted Go structs use C# struct types and structures in C# do not support inheritance, the code conversion process has to manage equivalent field type embedding. This process adds fields of embedded types with the same name as the type. In Go, embedded type fields are flattened into a single set (selection shorthand), including nested types - so this too has to be managed by the conversion tool.

Also, when a type is embedded in another type, the derived type supports the extension methods of the embedded types. This is more tricky in C# since interfaces are duck-implemented (see interface strategies) and the type implemented for the extension method will have no “direct” relation to the derived types save it simply exists as a field in another type. The Go compiler seems to create proxy extension functions for the derived type’s embedded type methods, as such this is how the conversion tool will accommodate this functionality.

This basically means that the proxied extension functions created for derived embedded type values will only be for those found during the conversion process, i.e., from a maintainability perspective these features end at conversion. If a new extension function is added in the C# code, the derived class will not automatically see it. Users will need to do one of the following: (1) maintain code in Go and reconvert, (2) manually add missing proxy extensions, or (3) move on without this Go coding construct in converted C# code, e.g., switching to explicitly implemented interfaces. That said, if things start converting very well in the future, one option could always be to continue direct coding in Go and use a transpilation step to automatically convert the code to C# as a pre-build step.

Interfaces

Go interfaces are not explicitly implemented. Instead, if extension-style functions exist that satisfy all defined interface methods, the class is said to implicitly implement the interface. To accommodate these duck-implemented interfaces, a generic class is created for each interface so that for a given type, interface extension methods can be looked up using reflection. To speed up this operation, as assemblies are loaded, extension methods are cached in a dictionary for quick lookup and any type-specific lookup operations are only done once statically during type initialization. To make use of typed generic class any assignments to interface variables will be cast to generic type, for example, see equivalent C# code with As function for handling Go duck-implemented interfaces:

Abser a;                          // Abser is an interface with methods
var f = (MyFloat)(-math.Sqrt(2)); // MyFloat is a custom type
a = Abser.As(f);                  // Succeeds only if MyFloat type implements Abser interface methods

For an example, see interfaces under the “methods” section in the manual Tour of Go conversions.

Pointers

Conversion of pointer types will use the C# ref keyword where possible. When this strategy does not work, a heap allocated instance of the base type will be created (see ptr<T>).

Pointer conversions have been updated to always use ptr<T> since the use of the C# ref keyword presents complications of needing to perform escape analysis of a pointer, e.g., when you pass a ref pointer to a function, it may call code expecting a heap allocated pointer.

This is a simplification of code conversion that could come with a performance penalty, i.e., unnecessary heap allocations when an address of a variable needs to be taken. Future conversion implementations can add an escape analysis step to see if source code will safely allow for simple ref style operations and use the stack allocated variable when heap allocations are determined to be not necessary, similar to the way Go does this at compile time.

C# unsafe pointers do not always work as a replacement for Go pointers since with C# (1) pointer types in structures cannot not refer to types that contain heap-allocated elements (e.g., arrays or slices that reference an array) as this would prevent pointer arithmetic for ambiguously sized elements, and (2) returning standard pointers to stack-allocated structures from a function is not allowed, instead you need to allocate the structure on the heap by creating a reference-type wrapper and then safely return a pointer to the reference. Since Go also supports unsafe pointer operations using the unsafe package, conversion of this package will likely involve use of C# unsafe pointers.

Implicit Pointer Dereferencing

In Go, all pointer types are setup to automatically dereference. For example, the following age property assignments are equivalent in Go:

var s struct {age int}
var ps = &s
(*ps).age = 20
ps.age = 20

This automatic dereferencing also applies to extension methods, in other words, an extension-style method for a non-pointer type will work for the type as well as a pointer to the type.

In practice, conversions will handle implicit dereferencing of pointer parameters by using C# local ref variables, for example, the following Go code:

func PrintValPtr(ptr *int) {
    fmt.Printf("Value available at *ptr = %d\n", *ptr )
    *ptr++;
}

becomes:

public static void PrintValPtr(ptr<nint> _addr_ptr)
{
    ref nint ptr = ref _addr_ptr.val;

    fmt.Printf("Value available at *ptr = %d\n", ptr);
    ptr++;
}

Break / Continue Labels

In the case of break and continue labels, the Go language restricts the label to just before the enclosing operation, e.g., a for statement. Similar behavior can be implemented with a properly placed label and a goto command, for example:

Break Label

OuterLoop:
    for i = 0; i < n; i++ {
        for j = 0; j < m; j++ {
            switch a[i][j] {
            case nil:
                state = Error
                break OuterLoop
            case item:
                state = Found
                break OuterLoop
            }
        }
    }

becomes:

    for (int i = 0; i < n; i++) {
        for (int j = 0; j < m; j++) {
            switch a[i][j] {
            case null:
                state = Error
                goto break_OuterLoop;
            case item:
                state = Found
                goto break_OuterLoop;
            }
        }
    }
break_OuterLoop:

Continue Label

RowLoop:
    for y, row := range rows {
        for x, data := range row {
            if data == endOfRow {
                continue RowLoop
            }
            row[x] = data + bias(x, y)
        }
    }

becomes:

    for (int y = 0; y < len(rows); y++) {
        var row = rows[y];
        for (int x = 0; x < len(row); x++) {
            var data = row[x];
            if (data == endOfRow) {
                goto continue_RowLoop;
            }
            row[x] = data + bias(x, y);
        }
continue_RowLoop:
    }

Examples